✦  A game by Gabriele Bulfon

Göbekli Tepe — The Sealed Hill

A retro point-and-click adventure about sound, memory, and the things we bury. A hill sealed for eleven thousand years — and a signal still waiting to be heard.

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Tala Engel, the game's protagonist — a pixel-art portrait
Tala Engel — Ethnomusicologist, Vienna

The game

A signal, sealed for
eleven thousand years

Vienna, November 1997. Tala Engel, an ethnomusicologist, finds an unlabelled reel of tape pushed under her door — three pulsing frequencies and no sender. Following them will carry her from a rain-lit studio to the excavation trenches of Göbekli Tepe, the oldest sanctuary on Earth.

Göbekli Tepe: The Sealed Hill is a hand-pixelled adventure told in five chapters. You look, you listen, and you solve puzzles built from real acoustics — resonance, harmonics, and the notes a stone chamber gives back when you sing to it. Every scene is scored, and every line is spoken.

Five
Chapters
1997
Vienna → Şanlıurfa
5
Languages, voiced
  • Point & click
  • Pixel-art
  • Original score

What it is

Look. Listen. Answer.

A classic adventure where the puzzles aren't locks and levers, but sound itself — frequency, resonance, and the act of really listening.

01

Point & click

Classic look–talk–use adventuring across richly detailed pixel-art scenes.

02

Built from real sound

Puzzles made of resonance, harmonics and frequency — not lockpicks.

03

Original score

Anatolian-tinted themes, played live at the piano and reshaped for every scene.

04

Fully voiced

Every line spoken — in English, Italian, French, Spanish and German.

05

Five chapters

From a Vienna archive to a chamber that answers back.

06

A.I. worlds with a human touch

Pixel-art scenes crafted with A.I., then refined with human touch and animation.

Transmission log

Screens

Scenes from the five chapters. In-game renders incoming.

Awaiting signal
The Studio — Vienna, 1997
The StudioVienna · 1997
Awaiting signal
The Sealed Hill — Şanlıurfa
The Sealed HillŞanlıurfa
Awaiting signal
The Enclosures — Göbekli Tepe
The EnclosuresGöbekli Tepe
Awaiting signal
The Chamber that Sings — beneath the hill
The Chamber that SingsBeneath the hill
Awaiting signal
The Broadcast — Vienna, 1998
The BroadcastVienna · 1998

How it was made

One creator, from zero bytes

In the eighties, one person at a C64, a Spectrum, an Atari or an Amiga could build a game the world would remember. This project began as an experiment: could a single human being still do that in 2026 — story, code, art, music and voices — in spare time, with a lifetime of personal skills, and A.I. as the new tool of the trade? From an empty folder to 450 MB of engine, scripts and content — storyboard, scenes, animations, effects, music and speech — every step decided by a human hand.

Engine

Built from scratch

No Unity, no Godot, no off-the-shelf engine or editor — a custom engine written step by step, from the very first byte.

Editor

Born of necessity

The material soon outgrew any text file, so a full editor was built too — one human's cockpit for storyboard, scenes, animations, effects and dialogue.

Story

From a novel

Sparked by a thriller (named in the credits), reshaped by its author into a tale of sound and memory.

Art

Pixel by pixel

Backgrounds and sprites drafted with image tools, then cut, cleaned and finished frame by frame in GIMP.

Music

Played live first

The author's own “Göbekli Tepe” theme, played again at the piano and rearranged to fit every scene.

A.I.

A tool, not an author

Used the way the eighties used the assembler: to compress into spare evenings what in 2026 would take a whole team — or one creator many years.

The maker

Gabriele Bulfon is a professional composer and pianist — and a software and system engineer: first machine code on a C64, then Unix and C in the Sun era, decades of Java, and today maintainer of the XStreamOS illumos distribution. This game is where the two lives meet — a long-held dream of creating a retro point-and-click adventure, realized in spare time with his own hands, his own music, and the new tools of his era.

The score

Music from the dark

The score is drawn from my own “Göbekli Tepe” — a piece first recorded with the band Enter on Awakening the Past. For the game I played it again at the piano in a lighter, more playful mood, then rearranged it scene by scene — leaning into the scales and instruments of the land it's set in.

Support

Questions? Something odd?

The Sealed Hill is a game built by one person. If something isn't working, or you'd just like to say hello, the mailbox below reaches me directly.

Get in touch

Bug reports, a puzzle that has you truly stuck, install questions, or a note about your journey to the hill — all welcome.

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