The game
A signal, sealed for
eleven thousand years
Vienna, November 1997. Tala Engel, an ethnomusicologist, finds an unlabelled reel of tape pushed under her door — three pulsing frequencies and no sender. Following them will carry her from a rain-lit studio to the excavation trenches of Göbekli Tepe, the oldest sanctuary on Earth.
Göbekli Tepe: The Sealed Hill is a hand-pixelled adventure told in five chapters. You look, you listen, and you solve puzzles built from real acoustics — resonance, harmonics, and the notes a stone chamber gives back when you sing to it. Every scene is scored, and every line is spoken.
- Five
- Chapters
- 1997
- Vienna → Şanlıurfa
- 5
- Languages, voiced
- Point & click
- Pixel-art
- Original score
What it is
Look. Listen. Answer.
A classic adventure where the puzzles aren't locks and levers, but sound itself — frequency, resonance, and the act of really listening.
Point & click
Classic look–talk–use adventuring across richly detailed pixel-art scenes.
Built from real sound
Puzzles made of resonance, harmonics and frequency — not lockpicks.
Original score
Anatolian-tinted themes, played live at the piano and reshaped for every scene.
Fully voiced
Every line spoken — in English, Italian, French, Spanish and German.
Five chapters
From a Vienna archive to a chamber that answers back.
Handmade worlds
Pixel-art vistas of the dig, painted at golden hour.
Transmission log
Screens
Scenes from the five chapters. In-game renders incoming.
How it was made
Built in conversation
It began as a small experiment — could a point-and-click adventure grow out of a conversation with an A.I.? — and kept growing: first an engine, then an editor, then a world, then a story. Every step was made side by side — a human choosing, machines helping.
Built from scratch
Coded idea by idea with Claude — with a custom editor to author every scene, animation and rule.
From a novel
Sparked by a thriller (named in the credits), then reshaped with Claude into a tale of sound and memory.
Painted worlds
Conjured with Midjourney, then hand-finished pixel by pixel in GIMP.
Frame by frame
Sprites drawn out of ChatGPT, their animation frames cut and cleaned by hand in GIMP.
Replayed & reshaped
From my own “Göbekli Tepe” theme — played again at the piano and rearranged with Suno for each scene.
Every word spoken
Ambience, sound effects and all the voices shaped with ElevenLabs.
The score
Music from the dark
The score is drawn from my own “Göbekli Tepe” — a piece first recorded with the band Enter on Awakening the Past. For the game I played it again at the piano in a lighter, more playful mood, then rearranged it with Suno to fit each scene — leaning into the scales and instruments of the land it's set in.